

I hate how mages have more hp and are stronger at the start of the game, but are weaker towards the late levels compared to previous editions. There are a few factions in the game and it's sorta of incredible how they all blend together, so you are unable to distinguish one from another. Hated how you need to manually loot each arrow.

Inventory is kinda cluttered, this could be mitigated by crafting recipes being learned upon getting them, rather than having to manually read each one. I disliked how when you use identify ritual you first need to go through "10 minutes are passing" screen and then see casting animation. It's seems to be caused by flying logic being connected to animation, because when you use cheat engine to speed the game up, it seems to not work on flying units.

I hate how you can't speed up battle animations. The cinematic presentation was a failure, writers aren't good and cinematics don't improve the game in any meaningful way. Dungeons are mostly lineal and having characters need to remove some stones or leaves to progress can get boring and feel like an artificial time wasters. You are not going to need to chose between feats, because you will get all of those you want and have some spare points left. Feats are mediocre, there is one or two good feat, but the rest of them are not exciting at all. Some enemies seems to be in the borderline hp sponges territory. Still it's fun to see a wizard fail concentration roll and fall to his death. It should be more integrated into the system and having a height advantage should offer bonuses. All it does is to force you to have a spare ranged weapon for everyone. Verticality system seems fun at the start, but the more you play the less impressed you are. Devs should make all races be equally affected by darkness, or maybe add a race that thrives in darkness, but has problems in light. Light/Darkness system is a lot of fun and it certainly improves the game, however the fact that most races have innate intravision sabotages the system, because this makes the player not interacting with it. Sometimes they even breath at player controlled party members, killing them. They may use their breath to do massive damage to enemy as well as just land in the middle of them and die in 2 rounds. The special mention for bad encounter design should go to the final battle, whose result depends mostly on how friendly AI controlled dragons would behave. The good thing is that there is not too many trash encounters. Encounter design can be very good at times (Aksha fight, Green Dragon, Arena in Green Dragon lair), but there is a lot of lackluster fights. I hope in the sequel when all classes are implemented, the party limit would be increased and we will be able to experiment with party composition more. I liked how you can, Icewind Dale style, create your own band from scratch, but I hated the party limit of 4. If not, please inform us so we can check with our shipping partner!įinished Solasta, Originally started a playthrough when it came out, got bored in the middle, abandoned it, then decided to finish the game a few days ago and had fun. Note: For EU Backers you should all have received your Physical Rewards. We're currently working with ShipQuest to get your rewards shipped to your door! They haven't given us an estimate as of yet, but hopefully things should move fairly quickly in the coming weeks! If for some reason you changed both your email address AND your physical address, make sure you send us a mail at as soon as possible with your pledge level, your previous email address, your current email address, your previous physical address and your current physical address so we can inform our shipping partner. Quartermaster Logistics let us know that around April 15th, they will be sending a final mail so you can verify your address before they start shipping around April 22nd, one week later. We've just received some more news from our shipping partners, so we're sharing them with you.įor folks outside EU & UK, your physical goodies should now be arriving in their warehouse in the US.
#Solasta crown of the magister multiplayer update#
Physical Goodies - Update for non-EU residents!
